Emma's Magic in Boomtown
Belief - Ability to mildly alter reality (usually in Neverland) by believing strong enough.
Foresight - Ability to see the future in bits and pieces.
True Love - Ability to kiss one's True Love and break a curse.
Witchcraft - Ability to cast spells and/or curses.
Age Manipulation - Ability to accelerate or reverse the aging process or a pregnancy.
Conjuration - Ability to conjure objects out of the blue.
Energy Blasts - Ability to create magical blasts to harm the enemies and the objects in the most effective way.
Healing Spells - Ability to magically heal injuries and/or diseases.
Heart-ripping - Ability to rip someone's heart out in order to control/kill them, among other purposes.
Locator Spells - Ability to cast a spell that will aid in finding something or someone.
Magical Immobilization - Ability to magically immobilize something or someone.
Mirror Enchantments - Ability to see through mirrors and travel through them.
Protection Spells - Ability to use one or different type(s) of protection spells.
Pyrokinesis - Ability to conjure and control fire.
Shapeshifting - Ability to alter the appearance of oneself or others.
Telekinesis - Ability to control the movement of objects or other people/animals.
Teleportation - Ability to magically teleport oneself and/or others from one location to another.
Former Magical Abilities If she ever reverted into the Dark One
Dark One - Ability to use the powers of Darkness acquired with the Dark One's Dagger.
Enhanced Traits - Augmented strength, agility, durability and fighting skills.
Immortality - Eternal unaging life. Can only be killed with the Dark One's Dagger.
Foresight - Ability to see the future in bits and pieces.
True Love - Ability to kiss one's True Love and break a curse.
Witchcraft - Ability to cast spells and/or curses.
Age Manipulation - Ability to accelerate or reverse the aging process or a pregnancy.
Conjuration - Ability to conjure objects out of the blue.
Energy Blasts - Ability to create magical blasts to harm the enemies and the objects in the most effective way.
Healing Spells - Ability to magically heal injuries and/or diseases.
Heart-ripping - Ability to rip someone's heart out in order to control/kill them, among other purposes.
Locator Spells - Ability to cast a spell that will aid in finding something or someone.
Magical Immobilization - Ability to magically immobilize something or someone.
Mirror Enchantments - Ability to see through mirrors and travel through them.
Protection Spells - Ability to use one or different type(s) of protection spells.
Pyrokinesis - Ability to conjure and control fire.
Shapeshifting - Ability to alter the appearance of oneself or others.
Telekinesis - Ability to control the movement of objects or other people/animals.
Teleportation - Ability to magically teleport oneself and/or others from one location to another.
Former Magical Abilities If she ever reverted into the Dark One
Dark One - Ability to use the powers of Darkness acquired with the Dark One's Dagger.
Enhanced Traits - Augmented strength, agility, durability and fighting skills.
Immortality - Eternal unaging life. Can only be killed with the Dark One's Dagger.
Application for Boomtown
Player's Name: Beth
Characters Played Here: Ray Terrill
Character:
Emma Jones
Series/Canon:
Once Upon a Time
From When?
7X02 The end of a Pirate's Life
History:
here
Does your character have any close ties to existing canon characters? Nope
Why do you think your character would work in this setting?
Emma has been in the game before. I am planning on having her flux in just as she steps into the portal back to Storybrook. She will not be happy to find herself once against lost in another dimension, but having Killian and their baby by her side will help her settle in.
How do you plan to expand their CR?
We hope to see players attempt to branch out of their (and their character's) comfort zones, and try to encourage cultivation of as much CR as possible. We feel that this responsibility is 50% on the new player, and 50% on current players; with that in mind:
At her current canon point, Emma is a much more settled and content woman. I wouldn't call her a social butterfly, as she is quite content to curl up on the couch and watch Netflix, but that being said she is more open to meeting new people and maintaining relationships that she makes. She will reach out to people that need help, it's in her nature.
What will your character do for work?
Emma will work with Killian at Jolly Roger boat rental and train to be a medic since she can heal.
Inventory:
She is fluxing so nothing
Samples:
Third-Person Sample:
here
here
here
First-Person Sample:
here
Characters Played Here: Ray Terrill
Character:
Emma Jones
Series/Canon:
Once Upon a Time
From When?
7X02 The end of a Pirate's Life
History:
here
Does your character have any close ties to existing canon characters? Nope
Why do you think your character would work in this setting?
Emma has been in the game before. I am planning on having her flux in just as she steps into the portal back to Storybrook. She will not be happy to find herself once against lost in another dimension, but having Killian and their baby by her side will help her settle in.
How do you plan to expand their CR?
We hope to see players attempt to branch out of their (and their character's) comfort zones, and try to encourage cultivation of as much CR as possible. We feel that this responsibility is 50% on the new player, and 50% on current players; with that in mind:
At her current canon point, Emma is a much more settled and content woman. I wouldn't call her a social butterfly, as she is quite content to curl up on the couch and watch Netflix, but that being said she is more open to meeting new people and maintaining relationships that she makes. She will reach out to people that need help, it's in her nature.
What will your character do for work?
Emma will work with Killian at Jolly Roger boat rental and train to be a medic since she can heal.
Inventory:
She is fluxing so nothing
Samples:
Third-Person Sample:
here
here
here
First-Person Sample:
here